This would have to be one of the best flash games I've played in a while. Everything that's in this game is done brilliantly
The gameplay is absolutely brilliant. The plant-growing mechanic is original and innovative. Controls are smooth and responsive, and the game runs brilliantly.
Level design is great, and it was good that there was a curve of difficulty in each level set. Some of the levels proved quite a challenge, and that's always welcome in a puzzle game.
I like how you split the levels up, depending on their skill-set. That was cool, because it didn't lock me into anything, and I had a bit of freedom to do the levels I wanted to do.
Jordan's art was fantastic. He did an amazing job on all the particle effects and animations. The levels were truly beautiful, so bravo Jordan!
Sound and music were amazing; the music that played in the jungle levels was my favourite peice. It was kinda catchy, and because of that, I'd find myself planting to the rhythm of the music, without even knowing I was doing that. Sound effects are nice, especially the jump effect.
One thing this game doesn't do well, however, is plot. The 'Collect x number of x' thing is pretty lame and unimaginative, and really shouldn't have a place in a game as awesome as this.
I know you're not doing puzzle games anymore, but can you please do a level pack for this?
Maybe just reskin the popular community maps so they're set on the robots planet or something. That would be cool.
But despite the shortcomings of the plot, the game is as still close to perfect as any game has been for a long time! Congratulations!
You know what they say about plot in games. Joking aside, the plot wasn't really the focus, but perhaps more attention should have been paid to it. Thanks for playing!
Not very entertaining
Music is real loud and aggravating, gameplay is basic but with no glitches, graphics are OK.
I didn't feel like playing it for more than 3 minutes. This doesn't mean other people won't though.
Also, why is the boss vector but everything else pixel?
P.S: How come you guys have five team members?
To answer your questions:
1 there's a mute button (press m)
2 because the boss was made by a different guy.
3 only 4 guys worked on it, I just included Nonplusultra to make him feel better.
Because the book is so strange, it makes the game hard to grasp.
The book tells a story, it gives all the information to you. This game however, makes you live the story, which causes it to be incredibly hard to follow, especially considering how non-linear the book is.
I think your choice in adapting slaughter-house five was a mistake because it makes the game very hard if you want to actually do something, instead of just walk around aimlessly.
6/10 for having guts, not too many bugs and nice artistry.
You're right. The idea was too ambitious for the short time-frame we had to make it in. There were a bunch of concepts that would make the game easier to understand that didn't make it into the game.
A lot like our game
But slightly prettier.
The trouble is it isn't very hard. I just sat there holding the z key down spamming magic. I think I got hit by projectiles about 3 times, and the boss battle took me 20 seconds.
Overall, the art was great, but the gameplay left a little bit to be desired.
I find that people either do really good or really bad depending on how often the fairies drop. Most of the time it's pretty easy though.
Nice, fun to play. It's pretty short and easy, and their isn't a lot of replayability, but who cares. Gameplay is interesting.
Also, there's a glitch with the play again button that means you can't play the game more than once without refreshing.
Graphics were nice, the art style kinda reminded me of a full colour Hansel and Gretel game.
The music was just a little recreation of twinkle twinkle little star, so no point added subtracted for that.
For 72 hours this is damn nice! Well done!
Yeah I tested it a bit more and discovered the glitch, so I should get it fixed shortly!
Cheers for bringing it up!
And for ther record the art was done in just over a day, so kudos the art dude!
Not very interesting
This game is really one of those ones that you play once then ignore completely.
The graphics are basic, so was the scripting. Gameplay is tedious, and it isn't really an adaptation of whatever might happen in the book, just a simple minigame.
I shouldn't be liking this game...
But for reasons unknown I just can't stop playing. It's great fun. Who would have thought something this simple would be so fun.
All this, in 72 hours?
You got an amazing amount of work done it just 72 hours. Did you guys not sleep for the last three days?
A few critiques though:
A lot of the messages from the NPC's would hover infront of my backpack.
Also, the scroll out animation for some of the NPC's talking didn't have a stop(); function, so it looped endlessly.
The Backpack system wasn't very user friendly. Instead of actually figuring stuff out I sorta just walked around randomly until something happened.
Also, why do some lines have their own voice overs but others don't?
The story was nice and interesting though, but the names of the two civilizations were a little bit dumb.
I definitely see a top three placing for this game in the competition.
Thanks for reviewing :) there were some small bugs :S but that was the problem of testing, as you see is a big game and we couldnt test everything sorry for that :S
If Ben was alive
He would have been touched. Of course this never would have been made if he was alive, but lets not bend our minds in an effort to discover true meaning behind paradoxial statements.
Nice art, good gameplay, so good I played three times, and the music was great.
Was absolutely amazing fun, and I'm sure Ben would have loved it. Good job guys. Rest in Peace Ben, you truly were a hero of Newgrounds.
But the execution was lacking slightly. The graphics were alright, some of the sprites looking nice, but some of the other animations weren't to good.
The gameplay concept was nice, but as a whole needed refinement. The idea of a horror RTS where you control the zombies is pretty cool, but this wasn't a classic RTS, it was basically a point and click adventure in realtime. Because of this, I really couldn't compel myself to play for more then 2 minutes.
But, overall, a nice game with a few small problems.
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