I thought it was very good. The quality of animation wasn't spectacular, but its a really good job for only 17 hours. At first, the unhinged comedic style annoyed me slightly, but 'Obamas Balls' made me crack up. But I think your greatest strength was the voice acting; the announcer sounded like an announcer, and you used the autotune effect well.
Overall, a good job, lacking in some polish, but for 17 hours, it was a really nice effort on your part!
To be honest, the animation wasn't the best there ever is.
And do you know what? It doesn't really matter one bit...
The quality of the script and audio more then made up for it!
Gonna have to say, although slightly random it was pretty funny. The teeming of the 2d animation and the 3d effects was nice, although there were a few clipping issues, especially when the guy with the tie came out of the toilet cubicle.
There is another pressing issue however (you know the one), that might end up making Newgrounds a slightly darker place. But hell it's your choice, and I guess there isn't really anything I can say to talk you out of it.
Also, why was Sarah Jessica Parker explosively launched from the building?
This would have to be one of the best flash games I've played in a while. Everything that's in this game is done brilliantly
The gameplay is absolutely brilliant. The plant-growing mechanic is original and innovative. Controls are smooth and responsive, and the game runs brilliantly.
Level design is great, and it was good that there was a curve of difficulty in each level set. Some of the levels proved quite a challenge, and that's always welcome in a puzzle game.
I like how you split the levels up, depending on their skill-set. That was cool, because it didn't lock me into anything, and I had a bit of freedom to do the levels I wanted to do.
Jordan's art was fantastic. He did an amazing job on all the particle effects and animations. The levels were truly beautiful, so bravo Jordan!
Sound and music were amazing; the music that played in the jungle levels was my favourite peice. It was kinda catchy, and because of that, I'd find myself planting to the rhythm of the music, without even knowing I was doing that. Sound effects are nice, especially the jump effect.
One thing this game doesn't do well, however, is plot. The 'Collect x number of x' thing is pretty lame and unimaginative, and really shouldn't have a place in a game as awesome as this.
I know you're not doing puzzle games anymore, but can you please do a level pack for this?
Maybe just reskin the popular community maps so they're set on the robots planet or something. That would be cool.
But despite the shortcomings of the plot, the game is as still close to perfect as any game has been for a long time! Congratulations!
You know what they say about plot in games. Joking aside, the plot wasn't really the focus, but perhaps more attention should have been paid to it. Thanks for playing!
Not very entertaining
Music is real loud and aggravating, gameplay is basic but with no glitches, graphics are OK.
I didn't feel like playing it for more than 3 minutes. This doesn't mean other people won't though.
Also, why is the boss vector but everything else pixel?
P.S: How come you guys have five team members?
To answer your questions:
1 there's a mute button (press m)
2 because the boss was made by a different guy.
3 only 4 guys worked on it, I just included Nonplusultra to make him feel better.
Because the book is so strange, it makes the game hard to grasp.
The book tells a story, it gives all the information to you. This game however, makes you live the story, which causes it to be incredibly hard to follow, especially considering how non-linear the book is.
I think your choice in adapting slaughter-house five was a mistake because it makes the game very hard if you want to actually do something, instead of just walk around aimlessly.
6/10 for having guts, not too many bugs and nice artistry.
You're right. The idea was too ambitious for the short time-frame we had to make it in. There were a bunch of concepts that would make the game easier to understand that didn't make it into the game.
Pretty good stuff, can't wait until you start making more stuff and adding a variety of sounds to it.
I love it!
But of course I would, I mean you did make it for our team...
But it's great, super energetic, and will suit the game amazingly!
I love the effect you put on the skyline in the background. Tnkman looks epic, and Alien Hominid looks the best out of everything. Pico looks a little bit weird though, but that's probably because of the covering on his eyes.
Anyway, nice work. Can't wait to see what the rest of the contest generates!
I like the style you have going here. But it seems weird that the edge of the beach falls away just as it becomes blocked by the captains belly. Maybe bring the left side down or the right side up so it doesn't seem so borked up.
Also, can I ask what sort of game this will be, and whether or not you want any help for beta testing.
I can't wait for Legends to come out (Canthos too). I hope you get scouted, because your art is amazing!
it's not even as good looking as the final version of the main menu i made it for, i made that as a desktop wall paper for myself and figure'd i'd upload it
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